Skip to main content

Partitioned Epoch Rewards Distribution

Summary

A new way to distribute epoch rewards across multiple blocks is proposed to address the current performance problems associated with epoch reward distribution in a first block of a new epoch.

Motivation

The distribution of epoch rewards at the start block of an epoch becomes a significant bottleneck due to the rising number of stake accounts and voting nodes on the network.

To address this bottleneck, we propose a new approach for distributing the epoch rewards over multiple blocks.

New Terminology

  • rewards calculation: calculate the epoch rewards for all active stake accounts

  • rewards distribution: distribute the epoch rewards for the active stake accounts

Alternatives Considered

We have discussed the following alternative approaches.

  1. Simply set a threshold on stake balance, and limit the epoch rewards to the accounts with stake balance above the threshold. This will effectively reduce the number of stake rewards to be distributed, and reduce reward distribution time at the epoch boundary. However, this will impact stake accounts with small balance. To receive rewards, the small stake accounts will be forced to join stake pools, which some may be hesitant to do.

  2. Handle reward distributions through transactions with specialized native reward programs. While this approach is optimal, it requires significant modifications and doesn't align with the current reward code.

  3. A completely asynchronous epoch rewards calculation and distribution, in which both reward computation and rewards distribution are asynchronous. This is the most general approach. However, it is also the most complex approach. The reward computation states would have to be maintained across multiple blocks. The transition between the reward calculation and reward distribution would need to be synchronized across the cluster. And cluster restart during reward computation would have to be handled specially.

  4. An other approach is similar to the current proposal with additional per-block reward reserve sysvar accounts. Those sysvar accounts are introduced to track and verify the rewards distributed per block. The per-block reward reserve sysvar accounts add additional checks and safety for reward distribution. However, they also add addition cost to block processing, especially for the first block in the epoch. The first block is already computationally heavily - it is responsible for processing all the reward computation. The additional cost of those sysvars puts more burden onto that block and hurt the timing for it.

Detailed Design

The major bottleneck for epoch reward distribution is to distribute rewards to stake accounts. At the time of writing, there are approximately 550K active stake accounts and 1.5K vote accounts on Solana Mainnet Beta. Given the relatively small number of vote accounts, it makes sense to keep vote rewards distribution mechanism unchanged. They can still be distributed efficiently at the first block of the epoch boundary. This reduces the impact of rewards for vote account and also simplifies the overall changes. It also lets us focus on solving the primary bottleneck - Stake Rewards. Only Stake rewards are going to be distributed out over multiple blocks.

In the new stake rewards distribution approach, we will separate the computation of rewards from the actual distribution of rewards at the epoch boundary by dividing the process into two distinct phases:

  1. rewards calculation phase - during which the epoch rewards for all activate stake accounts are computed and distribution chunks are scheduled.

  2. rewards distribution phase - during which the calculated epoch rewards for the active stake accounts are distributed.

To help maintain the total capital balance and track/verify the reward distribution during rewarding phases, a new sysvar account, EpochRewards, is proposed. The EpochRewards sysvar holds the balance of the rewards that are pending for distribution.

Rewards Calculation

Reward calculation phase computes all the rewards that need to be distributed for the active stake accounts, and partitions the reward into a number of chunks for distribution in the next phase.

Currently, on Solana Mainnet Beta with ~550K active stake accounts, it shows that epoch reward calculation takes around 10 seconds on average. This will make it impossible to perform rewards computation synchronous within one block.

However, there are quite a few promising optimizations that can cut down the reward computation time. An experiment for reward calculation optimization (https://github.com/solana-labs/solana/pull/31193) showed that we can cut the reward calculation time plus vote reward distribution time to around 1s. This makes synchronous reward computation and asynchronous reward distribution a feasible approach. We also believe that there is still more rooms for more optimization to further cut down the above timing.

Therefore, the following design is based on the above optimization. The reward calculation will be performed at the first block of the epoch. Once the full rewards are calculated, the rewards will be partitioned into distribution chunks stored in the bank, which will then be distributed during the reward distribution phase.

To ensure that each block distributes a subset of the rewards in a deterministic manner for the current epoch, while also randomizing the distribution across different epochs, the partitioning of all rewards will be done as follows.

The reward results are sorted by Stake Account address, and randomly shuffled with a fast rng seeded by current epoch. The shuffled reward results are then divided into M chunks. This process will ensure that the reward distribution is deterministic for the current epoch, while also introducing a degree of randomness between epochs.

To minimize the impact on block processing time during the reward distribution phase, a total of 4,096 accounts will be distributed per block. The total number of blocks needed to distributed rewards is given by the following formula to avoid using floating point value arithmetic:

M = ((4096 - 1)+num_stake_accounts)/4096

EpochRewards Sysvar Account

EpochRewards sysvar account records the total rewards and the amount of distributed rewards for the current epoch internally. And the account balance reflects the amount of pending rewards to distribute.

The layout of EpochRewards sysvar is shown in the following pseudo code.

struct RewardRewards{
// total rewards for the current epoch, in lamports
total_rewards: u64,

// distributed rewards for the current epoch, in lamports
distributed_rewards: u64,

// distribution of all staking rewards for the current
// epoch will be completed before this block height
distribution_complete_block_height: u64,
}

The EpochRewards sysvar is created at the start of the first block of the epoch (before any transactions are processed), as both the total epoch rewards and vote account rewards become available at this time. The distributed_reward_in_lamport field is updated per reward distribution for each block in the reward distribution phase.

Once all rewards have been distributed, the balance of the EpochRewards account MUST be reduced to 0 (or something has gone wrong). For safety, any extra lamports in EpochRewards accounts will be burned after reward distribution phase, and the sysvar account will be deleted. Because of the lifetime of EpochRewards sysvar coincides with the reward distribution interval, user can explicitly query the existence of this sysvar to determine whether a block is in reward interval. Therefore, no new RPC method for reward interval is needed.

Reward Distribution

Reward distribution phase happens after reward computation phase, which starts after the first block in the epoch for this proposal. It lasts for M blocks. Each of the M blocks is responsible for distributing the reward from one partition of the rewards from the EpochRewards sysvar account.

Before each reward distribution, the EpochRewards account's balance is checked to make sure there is enough balance to distribute the reward. After a reward is distributed, the balance in EpochRewards account is decreased by the amount of the reward that was distributed.

Restrict Stake Account Access

To avoid the complexity and potential rewards in unexpected stake accounts, the stake program is disabled during the epoch reward distribution period.

Any transaction that invokes staking program during this period will fail with a new unique error code - StakeProgramUnavailable.

That means all updates to stake accounts have to wait until the rewards distribution finishes.

Because different stake accounts are receiving the rewards at different blocks, on-chain programs, which depends on the rewards of stakes accounts during the reward period, may get into partial epoch reward state. To prevent this from happening, loading stake accounts from on-chain programs during reward period will be disabled. However, reading the stake account through RPC will still be available.

Impact

There are the two main impacts of the changes to stake accounts during the epoch rewarding phase.

The first impact is that stake accounts will see their rewards being credited a few blocks later in the epoch than before.

The second impact is that users will not be able to update their stakes during the epoch reward phases, and will have to wait until the end of the epoch reward period to make any changes.

Nonetheless, the overall amount of time that the user must wait before receiving and updating their stake rewards should be roughly equivalent to what they are now experiencing on the current mainnet beta, since the prolonged first block time at the epoch boundary effectively obstructs the user's access to those stake accounts during that time.

Another advantage with the new approach is that all non-staking transactions will continue to be processed, while those transactions are blocked on mainnet beta today.

Security Considerations

While the proposed new approach does impact and modify various components of the validators, it does not alter the economics of the reward system.

If all the changes are implemented correctly and tested fully, there are no security issues.

Backwards Compatibility

This is a breaking change. The new epoch calculation and distribution approach will not be compatible with the old approach.

Open Questions